JUJUTSU:ZERO
Feature

AFK Rewards

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Overview

A passive rewards timer at the separate AFK place (reached via the always-shown “AFK Rewards” overworld teleport pad) - go idle there and it rolls a reward on its own every so often. Better Sorcerer Grade means better odds. Distinct from the AFK Chamber inside Tomb of the Star, an older, separate AFK system.

Known facts

Timers
18 min idle before rewards start rolling · one roll every 80 real seconds after that
Grade 4 odds
Yen ×250/×1000/×5000 (35%/25%/25%) · Lumen ×100/×350/×1000 (30%/15%/6%) · Cursed Crystal ×10 (10%) · tiny (~0.01% each) chance at a Shrine, Copy (Yuta), Beast Amber, or Judgeman
Grade 1-3 odds
Same shape as Grade 4, shifting weight toward the higher Yen/Cursed Crystal tiers as grade improves (e.g. Grade 1 keeps 25% on Yen ×5000 while dropping the smaller Yen tiers entirely)
Special Grade odds
Best of the standard grades, plus a tiny (~0.015%/0.01%) chance at Infinity Aura or Sukuna Passive
Two further tiers (config keys “_DF”/“_CA”)
Reweighted almost entirely toward Cursed Crystal, with ~0.001% chances at Awakened Blood Manipulation, Awakened Star Rage, or Ten Shadows - the naming matches the Disaster Flame Curse / Curse Calamity raid tiers, but this isn't confirmed by the config data alone, so treat the exact unlock condition as unverified
Rare pool
A separate, much rarer pool can hand out Infinity Aura, Ten Shadows, Yuta (Copy), 150 Cursed Crystal, Judgeman, Awakened Star Rage, 1,000 Lumen, Awakened Blood Manipulation, or Sukuna Passive - exact odds aren't in the config, so treat these as possible-but-very-rare rather than a known percentage

Notes

Not documented yet
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