Feature
AFK Rewards
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Overview
A passive rewards timer at the separate AFK place (reached via the always-shown “AFK Rewards” overworld teleport pad) - go idle there and it rolls a reward on its own every so often. Better Sorcerer Grade means better odds. Distinct from the AFK Chamber inside Tomb of the Star, an older, separate AFK system.
Known facts
- Timers
- 18 min idle before rewards start rolling · one roll every 80 real seconds after that
- Grade 4 odds
- Yen ×250/×1000/×5000 (35%/25%/25%) · Lumen ×100/×350/×1000 (30%/15%/6%) · Cursed Crystal ×10 (10%) · tiny (~0.01% each) chance at a Shrine, Copy (Yuta), Beast Amber, or Judgeman
- Grade 1-3 odds
- Same shape as Grade 4, shifting weight toward the higher Yen/Cursed Crystal tiers as grade improves (e.g. Grade 1 keeps 25% on Yen ×5000 while dropping the smaller Yen tiers entirely)
- Special Grade odds
- Best of the standard grades, plus a tiny (~0.015%/0.01%) chance at Infinity Aura or Sukuna Passive
- Two further tiers (config keys “_DF”/“_CA”)
- Reweighted almost entirely toward Cursed Crystal, with ~0.001% chances at Awakened Blood Manipulation, Awakened Star Rage, or Ten Shadows - the naming matches the Disaster Flame Curse / Curse Calamity raid tiers, but this isn't confirmed by the config data alone, so treat the exact unlock condition as unverified
- Rare pool
- A separate, much rarer pool can hand out Infinity Aura, Ten Shadows, Yuta (Copy), 150 Cursed Crystal, Judgeman, Awakened Star Rage, 1,000 Lumen, Awakened Blood Manipulation, or Sukuna Passive - exact odds aren't in the config, so treat these as possible-but-very-rare rather than a known percentage
Notes
Not documented yet
Nothing further has been written up for AFK Rewards beyond the facts above. Add anything worth knowing here.