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Sorcerer Grades

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Overview

The overall rank system - Grade 4 up to Calamity Grade, each gating a higher level cap and permanent stat buffs. Ascended at the Grade Ascension NPC. Semi-grades sit between the main grades and unlock automatically at their level with no cost; the main grades themselves cost Yen/Lumen/materials and hand back one-time reward items on top of the buff.

Known facts

Grade 4 (starting grade)
Level 1 · no buff, no cost
Grade 3
Level 200 (Semi Grade 3 unlocks free at Level 100) · cost 50,000 Yen · rewards Flame Talisman, Flame Charm, Flame Ring · buff +100 HP, +1 Stamina, +10% HP Amp
Grade 2
Level 500 (Semi Grade 2 unlocks free at Level 350) · cost 100,000 Yen, 5,000 Lumen · rewards Heavenly Charm, Heavenly Ring, Heavenly Artifact · buff +200 HP, +10% Dmg Reduction, +1 Air Jump, +2 Stamina, +10% HP Amp, +10% Dmg Amp
Grade 1
Level 750 (Semi Grade 1 unlocks free at Level 650) · cost 300,000 Yen, 10,000 Lumen · rewards Amber Talisman, Amber Ring, Amber Crown · buff +350 HP, +10% Dmg Reduction, +2 Air Jumps, +100 CE, +2 Stamina, +10% HP Amp, +10% Dmg Amp, +10% General CTAMP
Special Grade
Level 1,000 (Semi Special Grade free at 875 · Special Grade II/III/IV free at 1,500/2,000/2,500) · cost 1,000,000 Yen, 15,000 Lumen, 1 Heavenly Fragment · rewards 1,000 Cursed Crystal, Edo1, Edo2, Zenin Ring · buff +500 HP, +10% Dmg Reduction, +3 Air Jumps, +125 CE, +3 Stamina, +10% HP Amp, +10% Dmg Amp, +10% General CTAMP, +10% Weapon Amp
Disaster Grade
Level 3,000 (Disaster Grade II/III/IV free at 3,750/4,500/5,250) · cost 10,000,000 Yen, 35,000 Lumen, 5 Cursed Iron, 1 Domain Fragment · rewards 3,000 Cursed Crystal, Judgment Artifact, Judgment Crown · buff +750 HP, +10% Dmg Reduction, +4 Air Jumps, +200 CE, +4 Stamina, +10% HP Amp, +10% Dmg Amp, +10% General CTAMP, +10% Weapon Amp, +10% Special Crit Dmg
Calamity Grade
Level 6,000 (Calamity Grade II/III/IV free at 7,000/8,000/9,000) · cost 50,000,000 Yen, 100,000 Lumen, 5 Domain Fragment, 5 Heavenly Fragment · rewards 10,000 Cursed Crystal · buff +1,000 HP, +10% Dmg Reduction, +5 Air Jumps, +300 CE, +5 Stamina, +10% HP Amp, +10% Dmg Amp, +10% General CTAMP, +10% Weapon Amp, +10% Special Crit Dmg
Locked grade ("???")
Level 12,501 - flagged in the source as impossible to ascend to ("CannotGradeTo"), so this is unreleased/future content, not a real reachable grade. It moved up from 10,001 when V32 raised the level cap to 12,500.
XP curve
XP per level is round(100 + (level - 1)^1.5) up to level 10,000. Past that V32 switched it to 3 × round(100 + (level - 1)^1.6), so the final 2,500 levels are far more expensive than the first 10,000.

Notes

Not documented yet
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